Foreword
After last week’s launch of “K-12
& Technology” a process of critique and self-evaluation was executed,
because the topic is complex, and because the trail of insights from prior work
ends quickly. The question posed
was, is all of this detail and complication really necessary? Can’t we simply by common sense and a
little trial and error observe which hardware, and what applications work in
the classroom?
A fair question but the answer
isn’t simple: One answer is that
the rate of development of technologies, devices, and software is now so great
that some mechanism or screening logic is demanded to sort capabilities against
needs. A second answer is
public education paranoia about taking any risk that might impact presently
demanded standardized test scores, shooting down most creative and ad hoc
experimental approaches, though the concept has a history in market-based
innovation.
Part Two,
while starting down the trail of how to match technology and needs also begins
with an overview of how technology is conceived to assist public K-12
performance.
Part Two
The Technology Mission
In the course of researching this
installment, two existing sources popped out. The first is new and notable, and frames this whole series;
how dependent on technology should K-12 change be? The second is notable but not new, just widely overlooked in
the technology debates.
All linked, the first was a press report of two Washington, DC schools at opposite ends of the technological
spectrum, one super-technological, one that might be billed, for Luddites-only.
Illustrating the challenge of prescribing technology for K-12, both schools are
outputting students who score in the 600 range on SATs, strongly suggesting
that technology per se is not necessarily the determinant of solid
learning. But simultaneously, the
two systems are placing material bets on the state of the world, and its
trajectories a decade or two into the future. Will the world retreat to the 20th century, or
will the 21st continue its seemingly inexorable path to higher order
technology requiring that literacy to cope?
The second source is a primer on
technology in K-12, and should have been required reading for every American
K-12 educator then and now: The “National Education Technology Plan 2010,” authored
by the Office of Education Technology, of the U.S. Department of
Education. Creative and eloquent,
the Plan details how technology might be effectively employed to advance
American K-12 education. That document is the de facto platform for the point of this series, so an unusual recommendation;
take a time-out and read that document.
Paraphrasing its contents simply wastes words and would suffer by
comparison, but there is one paragraph pointedly addressing the issues of Part Two:
"What education can learn from the experience of business is that we need
to make the fundamental structural changes that technology enables if we are to
see dramatic improvements in productivity. As we do so, we should recognize
that although the fundamental purpose of our public education system is the
same, the roles and processes of schools, educators, and the system itself
should change to reflect the times we live in and our goals as a world leader.
Such rethinking applies to learning, assessment, and teaching processes and to
the infrastructure and operational and financial sides of running schools and
school systems."
Parenthetically, and the only
departure dwelling on present standardized testing, pp. 25-38 of the Plan are
instructive. If you read the
citation, you will be left with a major question.
Addressing the Issue of Complication
For the literal-minded, “what you
sees is what you gets,” and the issue may seem transparent; for example, a pad
is a device based on a processor with graphics orientation, WiFi/Internet
access, and with a whole private sector creating apps. What’s so complicated? For openers, the hardware has been
dedicated to a different mix of allowable operations versus a desktop or
comparable laptop computer. Less
processor capacity and speed, and less memory are available. The operating systems are from present
mobile operating systems, positioning a pad to be adept at communication rather
than traditional computing, capable of being a reader, a videoconferencing
tool, a word processor, an audio source, but neither designed for nor supplied
with software allowing the problem solving capacities of the traditional
desktop. The answer to the
question, where do you position a pad as a learning technology, requires an
answer to the learning-based question; for what stages of learning and in what
ways is it the applicable classroom tool?
Apply the same logic to all
complex hardware being advocated for K-12. The issue is that alternative hardware can serve comparable
classroom uses, e.g., a pad, or laptop, or a smart phone, or a whiteboard, or a
digital projector, can display information, be accessed interactively by a
teacher, and supports communication and even animation, but with nuances in how
each excels. So, flip a coin, or
run the cost numbers? If every
display opportunity equivalently served all learning factors in play, just that
simple. But there are: Multiple dimensions of thinking;
theories of learning; learning processes; actions that constitute the contents
of any learning sequence; assessment options; learning styles; links between
substantively what is to be learned and theories, processes, and actions;
organizational and classroom arrangements; teacher capabilities; models; algorithms;
paradigms; and rubrics. It is not
intuitively obvious where to invest.
Apparent above, the hardware also interacts
with the software. For example,
there are somewhere in excess of 750K apps for pads and smart phones, with some
unknown number applicable to K-12 learning. A property of those apps is that they are bite-sized
applications, not broadly designed for data base work, heavy research or
problem solving calculations, complex simulations, or statistical analysis. For
example, the ubiquitous Mathematica, major simulations, and most education statistical
packages are not designed for pads and would be constrained.
Lastly, a large issue is the combinatorial
effects above; multiple hardware types x learning modes x multiple learning
assists x multiple software pros and cons x multiple classroom environments x
multiple cost/investment scenarios = intuition fails. Consider the analog with another training- and
experience-rich professional skill set – the professional pilot. Intensive training, both theory and
practice, testing both concept-based and practical, at the high-order end of
the function thousands of hours of drill and performance; pilots with all of
those qualifications still use checklists, and pilots with all of those hours can
still, failing that use, land with gear retracted. Embarrassing, and the grinding noise is unnerving. The matrices implied above, that shape
technology elections, are the equivalent of the checklist for pushing the right
technology buttons.
A Focus to Link Learning and Technology
An irony of the present reform
movement is that it is based on a distortion of reasoning that has dominated
public education since its development, the concept of reductionism. Reductionism is defined as “…an approach to
understanding the nature of complex things by reducing them to the interactions
of their parts, or to simpler or more fundamental things, or a philosophical
position that a complex system is nothing but the sum of its parts, and that an
account of it can be reduced to accounts of individual constituents.” Long the determining
model for education methods, the standardized testing movement is no more than
a glib expression of the same reasoning, that perfection of lower-order
learning will energize all learning.
The temptation is to cite the old saw, “you gets what you pays for.”
Improving
learning, from recognizing to designing, touching all aspects of the processes
between, therefore requires some viable formulations that first identify what
is in those processes, then reassembles the components to facilitate genuine
learning, those higher-order thinking skills that when practiced in context
germinate knowledge. The
technologies are metaphorically the servos that activate or orient information
and thinking constructs that emerge as human learning.
Some to many learning processes have
not been sufficiently developed or formalized, partially because of weak
technology levels within public K-12, partially because Bloom’s taxonomy of
learning and a 21st century version have become one standard bearer
for addressing K-12 instruction. Education psychologist Benjamin Bloom’s 1956 publication of
Bloom’s Taxonomy (of learning stages) captivated public education. Despite critics, it has endured and with
numerous amendments to become Bloom’s 21st century digital taxonomy,
and dominates learning stage citations numbering in the dozens of flavors. In the process it may have also become
a barrier to breaking through to another level of thought that might have
smoothed introduction of technology.
Figure A is one updated depiction
of Bloom’s taxonomy, amended to illustrate the tools, techniques, methods, and
materials that align with Bloom’s learning action steps. The materiality is that the “products" shown are another rung on a ladder to technologies that fit.
Figure A
BLOOM’S TAXONOMY
Higher-order thinking
|
Bloom
|
Actions
|
Products
|
Creating
(Putting together ideas or elements to develop an original idea or
engage in creative thinking).
|
Designing
Constructing
Planning
Producing
Inventing
Devising
Making
|
Film
Story
Project
Plan
New game
Song
Media product
Advertisement
Painting
|
|
Evaluating
(Judging the value of ideas, materials and methods by developing and
applying standards and criteria).
|
Checking
Hypothesising
Critiquing
Experimenting
Judging
Testing
Detecting
Monitoring
|
Debate
Panel
Report
Evaluation
Investigation
Verdict
Conclusion
Persuasive speech
|
|
Analyzing
(Breaking information down into its component elements).
|
Comparing
Organising
Deconstructing
Attributing
Outlining
Structuring
Integrating
|
Survey
Database
Mobile
Abstract
Report
Graph
Spreadsheet
Checklist
Chart
Outline
|
|
Lower-order thinking
|
Applying
(Using strategies, concepts, principles and theories in new situations).
|
Implementing
Carrying out
Using
Executing
|
Illustration
Simulation
Sculpture
Demonstration
Presentation
Interview
Performance
Diary
Journal
|
Understanding
(Understanding of given information).
|
Interpreting
Exemplifying
Summarising
Inferring
Paraphrasing
Classifying
Comparing
Explaining
|
Recitation
Summary
Collection
Explanation
Show and tell
Example
Quiz
List
Label
Outline
|
|
Remembering
(Recall or recognition of specific information).
|
Recognising
Listing
Describing
Identifying
Retrieving
Naming
Locating
Finding
|
Quiz
Definition
Fact
Worksheet
Test
Label
List
Workbook
Reproduction
|
Source: Iowa State University, Center for Excellence in Learning and
Teaching.
Figure B adds an additional
factor, by suggesting a communications spectrum as a potential overlay for
Bloom’s stages and verbs connoting action processes.
Figure B
BLOOM’S AMENDED TAXONOMY
Source: Andrew Churches, Digital Bloom’s Taxonomy (NZ).
For illustration, this depiction
of Bloom shows the concept of a gradient from lower level learning to higher
order thinking skills. “Finding”
at the lowest level of alleged learning implies the ability to simply identify
and decode information that conveys meaning, or in a digital world find
information perhaps via the Internet or other search modality. At the apex of Bloom’s “creating,”
“designing” might invoke creative development processes, computer-assisted
design, or something as exotic as creating an artificially intelligent avatar
or creating state-of-art modeling.
All of Bloom’s stages infer possible technology fits.
Getting to Technologies
A private sector research firm,
Ambient Insight, has attempted to connect up learning stages and technology,
proposing the following types of learning products that infer hardware/software
technologies:
- Self-paced eLearning Courseware
- Digital, video, Text & Audio Reference
- Collaboration-Based Learning
- Social Learning
- Simulation-based Learning
- Game-based Learning
- Cognitive Learning
- Mobile Learning
Interesting addition, but it still
begs the core question. Cognitive
learning is a universe; every mathematical, statistical, biological, STEM,
economic, environmental, space, social, and organizational concept amenable to
quantification could swim in that pond.
Hence, a complete model of
technologies applicable to K-12 is the combination of something like Bloom’s
taxonomy x hardware types (computing, video, audio, tactile, discrete
analytical, sensing, replicating) x matched logic operators (sorting,
classifying, computational solutions, statistical analysis, simulation, gaming,
optimization, allocation, sequencing and scheduling, data mining) x the
classroom environment x discrete proprietary software that provides execution
of these processes.
Figure C is an attempt to portray all
of the basic factor categories that might dictate a technology election. Each category breaks into multiple factors,
and in this combinatorial form the task appears daunting.
Figure C
MATCHING LEARNING NEED AND TECHNOLOGY
Factor Categories Outcome
Learning theories
Learning stages
Learning actions
Learning instrumentation
Multi-purpose computer
Communications hardware
IP/WiFi/cloud
Mobile systems
Social media Unique
FACTOR Need &
COMBINATIONS X Technology
Solution
School/classroom environment
Teacher status
Student learning style
Seat time
Student attributes
Prior knowledge
Special education requirements
Assessments -- formative/high order
Subject matter taxonomy
Subject matter structure/
knowledge types
Specific algorithms/paradigms/
models/simulation/gaming
Expert systems
Artificial intelligence
However, before resorting to one
of the time-honored mechanisms for choice in the face of many options – squat and
squint, or the dart, or the ultimate decision-maker, delegate it – some
perspective is in order.
The same conceptual problem occurs
daily in commercial sourcing, where a buyer need is posed against an assortment
of materials, sizes, physical specifications, performance specifications, prices,
etc. A sophisticated but common
form of customer solution – and applicable to education technology choice –
takes two branches: One, the
lookup table, where the work to match need to product or service has been
exhaustively researched and the best options are defined for all key needs; or
the development of an algorithm or model that takes as input the buyer’s needs,
then solves for a best match between buyer specifications and available
products or services. The latter
modeling, for example, can accommodate in addition to physical specifications,
buyer or user preferences expressed quantitatively.
Applying the same logic to
education technology matching means two extra courses of development, not
seemingly off-the-shelf: One, characterizing
all of the hardware that fits in terms of a series of properties that
discriminate how they fit classroom learning; and two, promoting the process of
documenting, preferably by controlled experiment, a specific technology’s
actual delivery of performance in the learning setting. The software side of learning
technology is a quicker study, because to an extent use can be experienced and
evaluated by a user using the same rubrics that guide classroom practice and
choice of methods.
A Midway Point
Because of the failure to exploit classroom digital technologies even at the level of higher education versus the private
sector, that might have beneficially trickled down to effect K-12,
present attempts to play catch-up place an exceptional burden on K-12
administrators and teachers. To
add to the shortfalls, the IT (information technology) function in K-12
education in particular has been low level; changing that is a major need and
challenge, because applying IT in K-12 now entails dual skills to accelerate
technology adoption, both the technology understanding and extensive awareness
of learning theory and practice.
Revisiting opening arguments, real
integration of digital technologies with present classroom practice means going
back to the drawing board and rewriting K-12 education thinking on what works
in both classroom, and increasingly in those learning venues outside the
classroom that either reinforce or diminish classroom success. That, in turn, means an effort to
attract technological expertise to the classroom that goes beyond even the
aspirations for Teach for America.
That means reform of schools of education.
What can be applied here and now
in the public K-12 education trenches obviously won’t benefit even from
competent strategic planning at a USDOE, or at state levels, and may not
receive any help at all in the present testing-dominated environment. If there are to be better technology
inputs in K-12 they will have to happen at the local level, or secure some
converts in our technology companies to invest in education. Aside from Apple early out of the starting
gate, now belatedly Microsoft, there has been precious little targeted private sector effort
to specifically understand and tailor technology for education.
Part Three
Part Three of this series will
attempt a street-level walk-through of a process for selecting hardware and
methods that matches one or more of the Bloom learning stages in action, and a HOTS model, and in some
assumed learning settings. Early
times, but a byproduct of that probing may be some concepts for heuristic modeling
the matching of need and specific technologies, helping bypass the combinatorial
challenge.
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